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PostPosted: Fri Sep 18, 2009 9:49 pm 
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The Revelator
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Location: UK
I've been thinking (yes, yes, I know, go on, get the jokes out the way... :lol: )....

Classic, Mega, T4 and Mongoose Traveller have the following characteristics:
Code:
Characteristic   Dice Range
---------------------------
Strength         2D6  2-12
Dexterity        2D6  2-12
Endurance        2D6  2-12
Intelligence     2D6  2-12
Education        2D6  2-12
Social Standing  2D6  2-12
Traveller: The New Era is a bit different to the other 4 editions:
Code:
Characteristic   Dice   Range
-----------------------------
Strength         2D6-1  1-11
Agility          2D6-1  1-11
Constitution     2D6-1  1-11
Intelligence     2D6-1  1-11
Education        2D6-1  1-11
Charisma         2D6-1  1-11
Traveller20 has:
Code:
Characteristic   Dice Range
-----------------------------
Strength         3D6  3-18
Dexterity        3D6  3-18
Constitution     3D6  3-18
Intelligence     3D6  3-18
Education        3D6  3-18
Wisdom           3D6  3-18
Charisma         3D6  3-18
Social Standing  3D6  3-18
GURPS Traveller uses:
Code:
Characteristic   Dice Range
-----------------------------
Strength         3D6  3-18
Dexterity        3D6  3-18
Endurance        3D6  3-18
Intelligence     3D6  3-18
Health           3D6  3-18
Mongoose Runequest (BRP) uses:
Code:
Characteristic   Dice   Range
-----------------------------
Strength         3D6    3-18
Constitution     3D6    3-18
Dexterity        3D6    3-18
Size             2D6+6  8-18
Intelligence     2D6+6  8-18
Power            3D6    3-18
Charisma         3D6    3-18
What characteristics, dice and ranges do other RPGs use? And by "any" I mean, literally, any (not just SF) RPG - D&D 4e, CoC, etc.


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PostPosted: Fri Sep 18, 2009 10:12 pm 
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Posts: 730
CoC uses the BRP stats. GURPS used to take the health stat from Con (endurance) has that changed in the last edition, or am I misremembering?

D&D4 uses the original d%d stats;

STR 8-18
DEX 8-18
CON 8-18
INT 8-18
WIS 8-18
CHR 8-18

The other editions, retro clones and variations use the same stats with a range of 3-18 before modifiers.

Warhammer fantasy roleplay; the range for humans is;

Weaponskill 22-40
ballistic skill 22-40
strength 22-40
toughness 22-40
agility 22-40
intelligence 22-40
will power 22-40
fellowship 22-40
attacks 1
wounds 10-13
Strength bonus (first digit of strength)
tiughness bonus (first digit of toughness)
Movement 4
magic 0
insanity 0
fate points 2-3

Why?
I'll probably post some more in a bit, any particular games you are looking for?


Last edited by Gallowglacht on Fri Sep 18, 2009 10:17 pm, edited 1 time in total.

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PostPosted: Fri Sep 18, 2009 10:12 pm 
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Location: Sonthofen / Germany
BRP uses STR (strength), CON (constitution), SIZ (size), INT (intelligence),
POW (power), DEX (dexterity), APP (appearance) and - optional - EDU (edu-
cation).

It seems that most roleplaying games use more or less the same characteris-
tics, but there are exceptions. I mention only two German games, you will
know all of the English ones I have.
The Perry Rhodan science fiction roleplaying game adds Technical Understan-
ding and Social Competence (mutually exclusive, only one of the two values
can be high) and Self Control to the usual list of characteristics, and the Lod-
land science fiction roleplaying game has an Intuition characteristic.


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PostPosted: Fri Sep 18, 2009 10:21 pm 
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Posts: 730
New world of darkness

intelligence, wits, resolve 1-5
strength, dexterity, stamina 1-5
presence, manipularion, composure 1-5
Other stats derived from them
eg) willpower 1-10
morality 1-10

Aliens RPG
Strength 3-21
intelligence 3-21
will 3-21
health 3-21
agility 3-21
charisma 3-21
leadership 3-21
perception 3-21
motivation 3-21
other stats are derived; combat actions, knockout value merit points and learning roll.


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PostPosted: Fri Sep 18, 2009 10:25 pm 
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The Revelator
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Posts: 1273
Location: UK
Gallowglacht wrote:
CoC uses the BRP stats. GURPS used to take the health stat from Con (endurance) has that changed in the last edition, or am I misremembering?
Dunno :lol:
Quote:
D&D4 uses the original d%d stats;

STR 8-18
DEX 8-18
CON 8-18
INT 8-18
WIS 8-18
CHR 8-18
A range of 8 to 18? What's that come out as - 2D6+6?
Quote:
The other editions, retro clones and variations use the same stats with a range of 3-18 before modifiers.
Thanks - I thought so, but I wasn't sure.
Quote:
Warhammer fantasy roleplay; the range for humans is;

Weaponskill 22-40
ballistic skill 22-40
strength 22-40
toughness 22-40
agility 22-40
intelligence 22-40
will power 22-40
fellowship 22-40
attacks 1
wounds 10-13
Strength bonus (first digit of strength)
tiughness bonus (first digit of toughness)
Movement 4
magic 0
insanity 0
fate points 2-3
Gah! I am *soooo* out of touch with modern RPGs!!! :lol:
Quote:
Why?
I'll probably post some more in a bit, any particular games you are looking for?
I'm trying to get an idea of the different characteristics, dice used and ranges for something I am thinking of writing up. I have *some* ideas, but they're all based on 1D20 (1-20) stats, which I'm not entirely sure about using. I am no fan of funny shaped dice - I hate the old Dagger with 1d4 damage from the older versions of D&D. I much prefer to use one shape of dice/result range for everything, but without knowing what is out there I can't make an informed decision.


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PostPosted: Fri Sep 18, 2009 10:28 pm 
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Prefered generation for D&D4 is point buy. The randomly gimp your character concept/excitement at something unexpected element is no longer favoured.


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PostPosted: Fri Sep 18, 2009 10:32 pm 
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The Revelator
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Location: UK
I am trying to put together some realistic CharGen rules, based on actual human physical development from birth. It's easy enough to get the required medical information off the 'net - the problem comes in trying to fit that information into dice throws and dice ranges, then make it all fit together.

I've done some work on this in the past which stalled, and maybe I'm on a hiding to nothing with this, but I want to give it a go to see what I can come up with.


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PostPosted: Fri Sep 18, 2009 10:33 pm 
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The Revelator
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Posts: 1273
Location: UK
Gallowglacht wrote:
Prefered generation for D&D4 is point buy. The randomly gimp your character concept/excitement at something unexpected element is no longer favoured.
Ah well, that could actually make things *easier* for my purposes!


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PostPosted: Fri Sep 18, 2009 10:35 pm 
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Location: Sonthofen / Germany
Dice ranges ... Perry Rhodan uses d% (two rolls, keep the better one),
Lodland uses a point buy system that gives values between 20 and 80.

It seems that many German game designers prefer a wide range of cha-
racteristic values to the narrow 2d6 or 2d6+x or 3d6 spread.


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PostPosted: Fri Sep 18, 2009 10:37 pm 
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Posts: 730
ars magic is point buy
intelligence, pereption, strength, stamina, presence, communication, dexterity, quickness are +/-3
Size +/-2

Cortex games (eg Battlestar) scores are dice types, from d4 up to d12 for;
Agility, strength, vitality, alertness, intelligence and willpower.


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