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 Post subject: Re: Collapsing the OTU
PostPosted: Fri Dec 14, 2018 5:40 pm 
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I recalled this following a Zhodani Base post on Facebook. This sure does bring back fond memories!

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 Post subject: Re: Collapsing the OTU
PostPosted: Fri Dec 14, 2018 7:42 pm 
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HAH! I just found these old AutoCAD files, but now I don't have AutoCAD anymore! :(

I am still digging around for the PDF files - it worked really well 4 Sectors cover all of the Imperium. Each Sector in the Real OTU became a subsector. Obviously the UWPs might have to be changed otherwise all you have are habitable planets...

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 Post subject: Re: Collapsing the OTU
PostPosted: Fri Dec 14, 2018 9:57 pm 
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Cyborg IM1 wrote:
HAH! I just found these old AutoCAD files, but now I don't have AutoCAD anymore! :(

I am still digging around for the PDF files - it worked really well 4 Sectors cover all of the Imperium. Each Sector in the Real OTU became a subsector. Obviously the UWPs might have to be changed otherwise all you have are habitable planets...

Aren't there non-habitable worlds used in the adventures as well?

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 Post subject: Re: Collapsing the OTU
PostPosted: Sun Dec 16, 2018 6:37 pm 
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Sure, but the vast majority are on worlds with breathable atmospheres.

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 Post subject: Re: Collapsing the OTU
PostPosted: Sun Dec 16, 2018 6:57 pm 
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Cyborg IM1 wrote:
Sure, but the vast majority are on worlds with breathable atmospheres.

Heh, this ends up with the "Star Wars/Star Trek/Firefly Effect" where most plots take place on habitable or semi-habitable worlds :-)

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